![]() Tactics Īs mentioned above, the Faerûnian pantheon was a single-sphere pantheon. ![]() On the occasions where they did convene they were slow to act, not because of deliberation but because of conflict between each other. However, the leaders rarely (if ever) convened to carry out their duties. The aforementioned Circle of Greater Powers regulated the deities according to the rules as set by Ao, the overgod of Toril to whom all pantheons worshiped on Toril were subject to. When it expanded its physical sphere of influence, it usually did so at the expense of other pantheons. This fractious nature was believed to be the source of the pantheon's adaptability and its ability to expand. The Faerûnian pantheon was a very fractious one that fought among themselves and had no overarching goal. It was assumed that the exact nature of such arrangements varied with the personalities of the involved deities. The reason they did this, or to be more precise the reason why the highest deity did not just kill the lower-ranking ones and assumed their places, was surmised to be either a bargain where the lower-ranking deity helped the higher-ranking one at increasing its influence in return of protection, or blackmail where the higher-ranking one bullied the lower-ranking ones into giving them their divine energy and servitude. A unique trait of the Faerûnian pantheon was that deities with similar portfolios clustered in a hierarchic relationship. Apart from this, there was little hierarchy in the Faerûnian pantheon except for the one the gods created among themselves. ![]() The leadership was a loose matter and was more of administrative nature. The Circle of Greater Powers were the twelve deities that led the pantheon. In the Faerûnian pantheon's case the believers' shared characteristic was a geographic one, people who lived in those parts of the continent Faerûn where other pantheons did not hold sway were the believers. Pantheons were a group of deities who were worshiped by people who shared one characteristic, for example sharing the same cultural or racial background. The Faerûnian pantheon was a pantheon of deities. 7.2.2 Temporary Members from Other Pantheons.The borders of the realms described below were fluid, with hard-to-distinguish boundaries. Gwaeron and Lurue dwelt in the House of Nature, but they did not maintain realms here. So did Syranita, goddess of the aarakocra, Skerrit, god of centaurs, and other lesser-known deities of nature-oriented races. In addition to those described below, animal lords, such as the cat lord, called the House of Nature Home. Many deities and guardinal paragons had realms in the House of Nature. If injured, they healed quickly, and they were immune to electricity and poison and resistant to fire and cold. The petitioners lived in small communities, never building or changing their environment, but living in complete communion with the natural realm around them. ![]() Wemic petitioners of Nobanion were an exception they maintained their wemic forms. These petitioners of the deities of the House of Nature began their lives here as humanoids, but over time, they were changed slowly into animal forms. īariaurs and unicorns also lived here, as did intelligent celestial animals who were once natives of the Material Plane. They focused on defending the House of Nature from the forces of evil. These paragons included Talisid and the Five Companions but were not limited to them. There were also guardinal paragons, many in number, who served almost as deities to the plethora of animals populating the plane. The House of Nature was the native home of the race of celestials known as guardinals, animalistic beings of inherent goodness. Strange creatures made entirely of plant and wood also inhabited the wilds of this plane. In addition to all variety of animals one might expect to find on a plane of nature, fiercer varieties, such as the fhorge, were plentiful. Ī portal to the plane of Arvandor was maintained by cooperation of the deities residing here. While considered a neutral plane by sages, the House of Nature was a place of natural harmony and goodness, encompassing many of the ideals of the plane of Elysium from the Great Wheel cosmology. ![]()
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